Sunday, September 19, 2021

How Telarc put their 50 kHz recordings onto the CD-layer of SACDs

Rev 9/20/21

While looking into whether Telarc's early 50 kHz digital recordings have been digitally converted to CD-grade digital by using an asynchronous sample-rate converter (which became available in about 2006), I ran across a 2004 review of Telarc hybrid SACD-60634 (Saint-SaĆ«ns, Symphony No. 3 “Organ”, Eugene Ormandy, Philadelphia Orchestra) which was made by converting the 50 kHz master to DSD using a dCS 972 digital-format converter, then to analog, and then to CD-grade PCM using a custom Telarc ADC. The article indicates that they had tried using a sample-rate converter to convert directly from 50 kHz to 44.1 kHz, but that the results didn't sound very good due to problems with sample-rate converters at that time. The Wikipedia article on Soundstream provides detailed information on the digital recorder which Telarc used for making their 50 kHz recordings, which could be released as 50 kHz FLACs to minimize the number of sample-rate conversions which it would undergo in the process of being converted to analog.

I've also learned that someone developed a way to convert 48 kHz recordings to 44.1 kHz very early in the digital era, and that Decca released a lot of its 48 kHz recordings on a CD-collection known as The Decca Sound, which according to The Decca Sound by S. Andrea Sundaram, doesn't sound so great, although it's not clear exactly why.

So, there are probably other examples of early digital recordings, with sampling rates other than 44.1 kHz, which were transferred to CDs early in the CD-era. Such recordings were released as LPs, so there had to be decent DACs to convert them to analog, which could have been digitized with something like a JVC VP-900, an oversampling ADC with a 16/44.1 output, apparently introduced in 1982. So, it would have had 16-bit linearity and a linear phase characteristic, so that its recordings would have good low-level detail, good high-end detail, and good imaging, but it was expensive. In September of 1985, Apogee introduced its linear-phase aftermarket input filters for the typical early digital recorder, and recording engineers adopted them in droves as quickly as possible, so that most digital recorders soon had a clean high end and good imaging. But before then, a lot of digital recordings had poor detail and imaging.

However, mass-market CD players in general were lousy until at least 2010, due to the sound quality of low-cost audio-DAC chips. According to Benchmark's app note entitled A Look Inside the New ES9028PRO Converter Chip and the New DAC3 [November 14, 2016]:

"It has been a little over 7 years since ESS Technology introduced the revolutionary ES9018 audio D/A converter chip. This converter delivered a major improvement in audio conversion and, for 7 years, it has held its position as the highest performing audio D/A converter chip. But a new D/A chip has now claimed this top position. Curiously the successor did not come from a competing company; it came from ESS. On October 19, 2016, ESS Technology announced the all-new ES9028PRO 32-bit audio D/A converter. In our opinion, ESS is now two steps ahead of the competition!"

So, I gather that the 9018 Sabre DAC introduced in 2010 was the first really good audio-DAC chip, and it would have been too expensive at that time to put in mass-market players. But now there are many good inexpensive audio DAC-chips (although Benchmark is still partial to Sabre DACs), and Sabre DACs are appearing in low-cost players and DACs. I have a $100 2017 Nobsound Bluetooth 4.2 Lossless Player with a 9018 Sabre DAC, and it's amazing, although it's crude compared to Benchmark's DACs.

But due to piracy fears, the best versions of some albums are reserved for high-res streaming and LPs. According to various audio experts, including high-res expert Mark Waldrep, PhD (a.k.a. Dr. AIX), whose website is RealHD-audio.com, high-res recordings and LPs sound better than CDs because they're mixed and mastered better, and not because of the recording format. So, CDs supposedly could sound as good as high-res or LPs, if they were mixed and mastered as well, and the low-level detail could be kept out of the dither-region, where it is mixed with noise which is intended to mask the severe low-level distortion of 16-bit digital. There was a period in CD-history known as the "loudness wars," when CDs were recorded at the highest possible level because they would sell better, perhaps because high recording levels kept the low-level details out of the dither-region. Unfortunately, this approach required excessive compression and might have led to clipping.

Friday, September 17, 2021

LXmini speaker system

As much as I'd like an affordable version of the B&W Nautilus speakers, which cost between $60K and $90K, someone probably would have started producing such a speaker by now if they were ever going to. They aren't patented, since when B&W tried to patent the principle, they found that someone had patented it about fifty years earlier (see Musical 'mollusc' is fifty years late https://www.newscientist.com/article/mg14920123-400-musical-mollusc-is-fifty-years-late/). It seems to me that the tapered coiled transmission line for the woofer could be made inexpensively by molding it out of special plastic in the form of left and right halves, lining them with special foam, and gluing them together.

Another attractive but probably also quite expensive line of speakers is made by PMC of the UK. They've refined the traditional transmission line concept, of which their Advanced Transmission Line web-page
(https://pmc-speakers.com/technology/atl) has one of the most succinct descriptions I've seen .

But there is an inexpensive speaker known as the LXmini (https://www.linkwitzlab.com/LXmini/Introduction.htm), which is based on transmission-line principles, and which according to many reviews, provides amazing sound quality for its price. This isn't surprising, considering that it was designed by the late great Siegfried Linkwitz, an electronics genius with a passion for designing the ideal loudspeaker. If you peruse his website, you'll find abundant evidence of his genius and passion for speaker-design. He had designed speakers even before the ones shown on his site, so he had quite a bit of experience, and the LXmini was his latest.

These are the best LXmini reviews I've found:

A) Stereophile article on an audio show where Linkwitz speakers were demonstrated (https://www.stereophile.com/content/rmaf-2014-reichert-sunday)

B) LXmini review from home theater reviewer (https://www.hometheatershack.com/threads/linkwitz-lab-lxmini-kit-speaker-performance-review.137434/)

C) LXC [LXmini knock-off] page (https://sites.google.com/site/cdenneler/home/lxc)

For more bass, there's the LXmini+2 system, which includes two dipole woofers, two more power amps, and a miniDSP 4x10 crossover instead of a 4x4HD. An advantage of dipole woofers is that they don't pressurize the room, at least as much, and therefore don't excite room resonances as much as typical subwoofers.

The 4x4HD crossover used with the LXmini has two digital inputs and an analog input, which is internally converted to digital. It also has a volume control which is controlled with an optional remote. Because I prefer to minimize conversions between the analog and digital realms, I had to find a replacement for my analog-output lossless player, and after considering many alternatives, decided to use one of my PCs as a music-server. This would allow me to use my collection of music files on 4GB USB flash drives, which I like because they streamline the process of de-cluttering, reorganizing, and defragmenting, and if one of them dies, I don't lose much, considering that each one costs just a few bucks.

For analog purists, there's also an LXmini analog electronic crossover, designed by Nelson Pass, who is famous for his high end audio electronics designs. It's available as a kit for about $200, which is a steal, considering its performance.

The PC has a Toslink output which I'd run to the Toslink input on the miniDSP crossover. To listen through headphones, I'd connect an FX-Audio DAC-amp to the PC. My TV would go to the miniDSP's USB input, and my old analog receiver's preamp outputs would go to the miniDSP's analog inputs, for listening to FM. But whenever I listen to FM, I'm reminded that it's become a wasteland, now that all the good music has gone to Sirius XM.

Monday, September 13, 2021

Top expert concludes that CD-grade digital is as good as we need

Mark Waldrep, PhD, a.k.a. Dr. AIX, is one of the top experts on high-res audio, if not THE top expert, as a look at his website, Real-HD Audio, should convince anyone. After decades of believing that high-res consumer recordings sound better than CDs, he has concluded that the reason that they have a reputation for superior sound quality is due to a variety of reasons, but not due to their higher resolution (see The Truth About High-Resolution Audio: Facts, Fiction and Findings). This is also the conclusion of other experts, such as Sean Olive, PhD, former president of the AES and now a director of Harman International's research division, and Goldmund Labs, where cost is no object and they would love an excuse to sell even more expensive digital gear than they already do. Dr. Waldrep conducted a survey, which might be ongoing, by releasing some of the high-res recordings which he made, and knows to be truly high-res, in both high-res and CD-grade, and having participants identify which is which by just listening to them, and fill out an on-line questionnaire. The aforementioned article contains a link to this survey.

However, the fact is that some high-res recordings, such as those available via lossless streaming, do sound better than the corresponding CD-grade recordings, although not necessarily because of the resolution. I surmise that these better-sounding recordings are streamed in high-res so that the music industry can attribute the higher quality to the higher resolution (to avoid having to explain why they're not released on CD), while preventing them from being copied digitally. The LP-version might sound better yet, because the record companies can put their best recordings on LPs without having to worry much about anyone being able to make an exact copy, because so few people can afford laser turntables, and those who do have laser TTs can be watched for indications of piracy.

I've devised a piracy-proof pay-per-play system (described in a previous post) which would allow us to download and store encrypted music files which could be decrypted only by the player with the corresponding decryption key, to avoid having to download lots of data every time the music is played (which might not be possible under all circumstances in which you would want to hear the music), while generating long-term income for the industry. The player would erase the key if any tampering were detected or if the internal batteries were allowed to drain excessively. If the key were erased, it could be replaced by a newly-generated decryption key at the factory under tight security (to avoid the risk of having to store the decryption keys anywhere besides the players), but all of the music files would have to be re-downloaded, which would act as a deterrent to tampering or letting the batteries discharge excessively. But if CD-grade files are sufficient, at least the downloads wouldn't be huge. Some people object to pay-per-play, but they could continue to use the existing inferior systems. I see it as a cost-effective alternative, because I'd be able to obtain the best recordings in digital form and avoid the expenses associated with the existing systems.

Tuesday, August 3, 2021

A proposal for a piracy-proof pay-per-play digital audio system

 Anyone with a TV knows that high-res recordings sound much better than CDs. My cheap old system can't reproduce very high frequencies very well (although once in a while I'm very satisfied with it), and yet I can clearly hear the superiority of TV-audio over CDs. We typically assume that this is due to the higher sampling rate and resolution of high-res digital, but according to various articles by audio authorities, including High-Resolution Audio: Does it Sound Better?​ by Goldmund Acoustic Laboratory (posted to Goldmund.com), so-called high-res recordings for consumers use only about 16 bits of the format's 24 bits, and sampling rates over 44.1 kHz are useless at best.

An article entitled Is high-resolution audio really as good as it sounds?, by Ian Paul of TechHive, cites experts who contend that high-def audio sounds better because "sound engineers often put more care and attention into higher-resolution recordings than they do to mass market CD releases." This implies that CDs could sound as good as high-res recordings if the engineers would do a better job of the mastering, but I suspect that the mediocre mastering is deliberate, because the music industry doesn't want to put their best recordings on CD, at least when the corresponding album is new and popular, because it's easy to make perfect copies of CDs. (There are error-correction systems built into the CD record/playback system. Software is stored on CDs, and it can't have any errors. CD-treatments didn't reduce the corrected error-rate - they improved the sound quality of early cheap CD players with poor isolation between the transport and analog power supplies, by reducing laser-servo hunting and the resulting noise on the analog power supply.) So, at first they give us versions made from substandard analog masters, or a poor mastering job, such as by using too much compression or bandwidth-limiting, or by shoving the detail down into the dither. [1]  Later, they sell superior versions based on superior source recordings and/or superior mastering, and in some cases inferior versions which supposedly sound better because they're made with high-resolution converters or from the original master, which is used only because it has deteriorated. There are quite a few exceptions to this strategy, such as Jean-Luc Ponty's CDs [2], but I'd rather that it didn't exist at all.

Other experts contend that high-res formats do provide audible benefits. Dan Lavry of Lavry Engineering, which manufactures high-end DACs and pro-grade ADCs, recommends a minimum sampling rate of 60 kHz (36% higher than 44.1 kHz), and apparently a minimum of 18 bits, which practically speaking requires the use of 24-bit formats with 88.2 kHz or 96 kHz sampling-rates. Anything higher than 96 kHz, he claims, only adds problems. Based on my experience listening to CD-grade digital, I tend to agree with Lavry, because the high end on even the best CDs doesn't seem sufficiently "airy" or "open." So it seems to me that we need a new standard consumer format, with a bit-depth of 20 bits and a sampling rate slightly higher than 60 kHz, to which the existing high-res formats could be converted cleanly and fairly easily. Such a standard would minimize file size while providing the highest audio quality.   

Good recordings and masterings are typically placed on LPs from the start, because LPs can't be copied exactly and easily, like CDs.  Some people spend hundreds of thousands of dollars for a Goldmund Reference turntable, in an attempt to extract all of the detail from their LPs. I've heard a $10K Linn Sondek LP12, which for me was a revelation in palpability, and Linn has recently introduced a new design for the LP12's platter-bearing. So, LPs can sound much better than most of us will ever know.

A record-cleaning machine is absolutely essential for anyone who's serious about getting the maximum detail from LPs, as well as minimizing wear. A "dustbuster" just doesn't cut it. When you buy your first turntable, get a cheaper turntable if necessary to get a record-cleaning machine. You can upgrade your turntable later, but you can't undo record wear.  

Tangential (linear-tracking) tonearms seem like a good idea, because they eliminate tracking error and skating force. According to Myles B. Astor, PhD, Senior Editor, Positive-Feedback.com, on AudioNirvana.org (https://www.audionirvana.org/forum/the-audio-vault/analog-playback/tonearms/49834-linear-tracking-tonearms),  

"High-end audio seems to be filled with those products that offer the promise of exceptional performance but are held back by some flaw or another. Those products that you know in your heart can be fixed if given a little TLC. Then you find out after spending ages with that component that no matter what you do that issue will never be resolved.

"One such product is linear tracking (air and mechanical). I'm sure that many of us here at one time or another (or still do) in their audio journey mounted a linear tracking arm on the turntable. Yes, in theory linear tracking arms offer the ultimate in LP playback. But in reality, linear tracking arms are held back many issues not the least of which include:

Movement and ability to maintain tangency to the groove [some tangential arms use sensors to detect deviations from tangency, and servo motors to move the arm along the track, which I always thought was a bad design]
Solidity and low octave reproduction [some tangential arms are too light and flimsy]
Susceptibility to warp wow with short arms [some tangential designs have very short arms]
High horizontal mass [a problem when playing records that aren't perfectly round, requiring the entire arm to move back and forth to track the record]
Air flow issues [with air-bearing arms]
Machining issues eg. the best air bearings might have a 1/10,000 of an inch tolerance and finding a material that isn't susceptible to temperature fluctuation is challenging
Freedom of movement [excessive friction]
Inability to maintain azimuth across the record [airplane azimuth: wing up/down - I don't know why this is an issue]
Setup can be frustrating

"Yet, some of the best sound I've ever heard is from air bearing arms such as the now sadly discontinued Air Tangent tonearm. The arm's resolution, sense of spaciousness and soundstage were something to behold. But at the same time, the arm wasn't the equal of a pivoted arm when it came to reproduction of the lowest octaves. The of course, there's the issue of convenience. After a while, who wants to hassle with air compressors, filters, tubing running everywhere in the room. Especially in smaller apartment quarters as opposed to someone with a house who could put the compressor in another room, garage or basement.

"But honestly, I do miss listening to those arms and sometimes I ponder putting a linear tracking in addition to a pivoted arm on my turntable. Maybe one day."

That day might have arrived. Bergmann Audio of Denmark has devised an elegant ball-bearing design (see photo). The design concept isn't entirely new, but the implementation is simpler and more precise than its predecessors, which can be seen on the aforementioned Positive Feedback page. I suppose that the bearings are permanently lubricated with something like a Teflon film on the bearing races. I gather that the bearings aren't sealed because doing so would add friction. The bearings and track could just be blasted with canned air periodically to get rid of dust. It could probably be implemented for a few hundred dollars in carbon fiber (the bearings and carriage would have to be metal, however). It's not yet on the market as of this writing, so perhaps they're still tweaking the design, or perhaps they're afraid that it would destroy the market for the ridiculously expensive air-bearing designs. A lot of people would probably get a turntable with the Bergmann ball-bearing tangential arm just because it's so ideal. 




 

But I'm not interested in the ultimate sound quality for myself - I just want to be able to enjoy music, and I find that one of the biggest factors in being able to enjoy a particular recording, assuming that the record/playback chain is fairly transparent, is being in the mood to listen to the recording. (My speakers leave much to be desired, but I can put up with them until someone comes out with a $1K pair knock-offs of the $60K B&W Nautilus, including the amps and analog electronic crossovers. The cabinets could be molded, the drivers don't have to be the ultimate, and the crossovers and amps could be combined into modules to be placed next to the speakers.)

So, I propose a system which would allow us to obtain good digital recordings, of whatever sampling rate and bit-depth we prefer (assuming that someone is willing to provide them, and as long as there are suitable players/DACs), without the possibility of piracy, and which would allow consumers to be charged a little each time they play their copy, so that the album doesn't have to be sold over and over again as better and better digital versions to keep making money. So, everyone would win, and it would be cost-effective for consumers, despite having to pay a little each time they play something. The source-file would be downloaded in encrypted form and stored in encrypted form on devices owned by the consumer. The files would be encrypted for the intended player, and only the decryption key stored on the player could decrypt them. Nobody would ever have access to the decryption key, which would be stored in EEPROM which would be erased within seconds if any of the following occurred:

A) The player's case were opened (which would require cutting or breaking the case, or special tools which would be illegal for consumers to obtain)
B) Any motion, such as a drill bit, were detected by motion sensors within the case
C) If the temperature got too low or too high, perhaps indicating a plan to kill the internal batteries, which would be highly reliable rechargeable batteries with a reasonable temperature range.
D) If the internal battery voltage got too low, perhaps indicating a plan to let the batteries die in order to access the decryption keys. The player would provide as much warning as possible to connect the AC adapter, depending on how quickly the batteries were being drained, before erasing the EEPROM. Replacement EEPROMs could be installed only under tightly controlled conditions at the factory, where it could be ascertained that nobody had had access to the decryption key on the EEPROM.

The player would also try to send an alert (including GPS data in this situation only, due to the potential for a crime in progress, possibly at some otherwise-unknown location) to the server immediately, or at least as soon as it could establish a link to the server.

There would obviously have to be special provisions for preventing the EEPROM from being erased during assembly or repair, when the case would be open. Perhaps the activation-code (which the server would normally provide, and which would be changed after every activation) could be entered, followed by a code to disable the motion sensors. Naturally, after the player is reassembled, the sensors would be re-enabled. This would be performed only at the factory under tightly controlled circumstances, and be done in a manner which would prevent anyone from having access to the decryption key or the activation code. (If the existing activation code and a new activation code aren't entered by a certain time and date, due to the owner's failure to pay the bill, the player would be deactivated, but obviously the decryption key wouldn't be erased, and the activation code would still be valid. When the owner pays the bill, the current and next activation codes would be sent the next time the player connects to the server. (There could be a button on the player to cause it to connect to the server, instead of waiting for it to do so automatically.) Obviously deactivation doesn't deactivate the player's ability to connect to the server - just the ability to play music. In fact, if the player fails to connect to the server every few hours, a music-industry security official would try to contact the owner to determine what's going on, and the police would pay a visit if the owner doesn't respond. Prospective buyers would be informed of these conditions to ensure that they are willing to accept them, and to let them know that there is no way to beat the system.

Huge rewards could be offered during the development phase for cracking the security, so that the best hackers would do their best to crack it.

The player would have analog outputs only, to ensure that nobody could build a device that would provide access to the unencrypted data. So, even the basic player would have an excellent DAC-section, which isn't difficult with modern DAC-chips. There could also be high-end models.

The player would keep track of what's played on it (the player would contain an FeRAM or MRAM - nonvolatile memories with better data-retention than flash memory at high temperatures, although with other problems such as relatively tiny capacity and relatively high write-current requirements). This information would be uploaded to the server at the end of the billing-cycle, and if the bill weren't paid in a reasonable amount of time, the player would be deactivated during one of its more frequent security-related connections to the server. The activation-code would be changed for each billing-cycle, and would be unique for every player.

When it's time to contact the server, which would be controlled by an internal clock (which would be synchronized to internet time whenever the player is connected to the server), the player would establish a secure link to the server by means of an IoT module. Although very little data would be sent over this link, it would have to be very secure because it would contain the authorization codes (current and next) and usage-data. The details would have to be worked out by a circuit designer who is familiar with each aspect of the overall design.

The manufacturing process would be automated and monitored by security personnel to ensure that nobody would ever have direct access to the decryption keys.

To convince people to switch to the new system, a representative selection of its music would be available in decrypted form for free.

Although quantum computers might some day be able to easily crack some types of asymmetric encryption (i.e. with separate encrypt and decrypt keys), there are already some types which quantum computers can't crack, and experts are working on others.

The server would serve files from all record labels, and be protected by a bullet-proof firewall, or a series of firewalls, which would limit inputs to the server to a specific format, and validate every input to ensure that it conforms to a valid selection and an activated player, and that the registered owner is making the request, such as via two-layer authentication and perhaps an iris scan, to absolutely prevent hacking.

There would also be a limit on how much someone could be charged per billing period, so that people can feel free to play as much music as they like, without worrying about receiving a massive bill. However, the amount would be sufficient to pay a fair amount to the music industry for any amount of music that someone would likely play in a billing period.

It would be convenient and inexpensive for the vast majority of people to download these files, such as free access to wi-fi hotspots for this purpose. Eliminating the need to download the music every time you want to listen to it is one of the main advantages of this system. High-res streaming requires a heavy-duty internet connection whenever listening, and universal high-res streaming would put a heavy load on the internet. If and when high-capacity NRAM becomes available, it will become feasible to download vast amounts of data to a wi-fi-connected phone at extreme rates, and store it indefinitely even at 200F. The files could be copied or transferred to a couple of large drives (primary and backup), which would serve as a personal music archive.

Some might object to this system by noting that the analog output could be digitized and stored as a regular FLAC-file, and played with something that wouldn't levy per-play charges, but the inconvenience, loss of quality, and lack of significant savings would prevent most people from committing this form of theft. Besides, this can already be done with LPs and high-res streaming.

Music could still be released on CDs for those who don't like the idea of paying a little each time they listen to a high-quality digital recording of their favorite music, and would rather pay more for a lower-quality recording on CD to avoid paying a small amount each time they listen to it.

Notes


[1] Dither is noise with a special frequency balance, with an amplitude of about 1 LSB p-p, added after mixing, etc. to mask the grittiness of 16-bit digital recordings, and to give the impression that there's 20 bits of dynamic range, so that for example fade-outs don't have audible cutoffs. With dither, bit 16 becomes a sort of DSD-bit, which allows it to represent details smaller than it normally would, but limited to low-frequency details, with high-frequency details converted to noise, which I believe explains the flakiness of the high-end on many CDs.

[2] The original CD-release of Ponty's album Open Mind (which includes outstanding solos by Chick Corea on synth, and George Benson on electric guitar) was apparently digitized with a Sony PCM-1610 16-bit, 44.1 KHz digital processor with stock input filters, so that the CD has a dry high end and mediocre imaging. However, the 1990 release was apparently digitized with a PCM-1610 with Apogee's superior input filters, which produced recordings with a detailed, liquid high end and good imaging, and the transfer to digital was otherwise done very well. The analog master was also excellent, so the CD is very clean and juicy. The music is great for unwinding. The 1990 release, which is sold by Amazon and perhaps others, is apparently distinguished from the original release only by differences of a few seconds in the listed duration-times of the cuts (the catalog number and packaging are the same for both releases). The 1990 release's listed duration-times are as follows: 1-8:05; 2-6:05; 3-4:57; 4-7:17; 5-5:14; 6-7:40.